Chris Vrenna: The Record and Remixing U2 | ||
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One Cursed Debut Album I got my record back, started shopping it around again and got signed by Six Degrees, he says. Then I went back in and reworked a lot of the record further fulfilling the vision, and finally got it done. But the release date was 9/18, which meant it was shipped out on 9/11 and so Vrennas Tweaker debut album got delayed on trucks and planes. The result was that the release wasnt in sync with its promotional materials. ![]() ![]() Then, a couple of tours that Vrennas Tweaker was lined up for were cancelled as most major tours were at the end of the year. This started a downward spiral a series of unfortunate events, says Vrenna. My Tweaker album was cursed from day one. But Vrenna didnt give up. Hes continued hammering out remixes and programming work for film soundtracks and record labels, and he has a concept already in mind for a second record. My goal is to record it and put it out by next year, he says. I wanna get right back on the horse, get people to get the second record. Then maybe they can then backtrack and get the first. Hes Got No Style! The title of his Tweaker debut album is The Attraction To All Things Uncertain and that pretty much sums up his style. I purposefully dont have a style, he says. I try to do different stuff on everything I do. One of my favorite producers ever was Flood, who I got to work with on The Downward Spiral, and I saw how Flood worked, says Vrenna. And when you go listen to the work hes done with the Smashing Pumpkins, PJ Harvey, Depeche Mode, Pop Will Eat Itself or Nine Inch Nails, youll go, None of those records sound like one guy.
Scoring For Games Four years after NIN did work on Quake, Vrenna got a call from the former ID contact hed known from back when the Nothing family collective/NIN were working on the score for Quake, asking him to work on scoring the game Alice. Vrenna took the gig and worked on it for six months, creating 70 minutes of score. ![]() ![]() Vrenna is now scoring another video game for a yet-to-be-announced title. I can tell you that its got totally scary ambient music in it, he says. And its going to be absolutely arhythmic. He plans to work on that game for the next few months. Producers on Producing NIN visionary and former collaborator Reznor, also a fantastic producer himself, says of Vrenna, Chris has always had good sensibilities, instincts and taste all paramount qualities of producing. And Vrenna has his own comments on producing for those interested in getting into it. It is something that I think most people fall into naturally. If you are a musician, keep making your music and being as creative as possible, he says. If you are an engineer, again, keep working on a variety of projects in different styles, with different gear, and just learn. When deciding what bands to work with, he says it all comes down to whether its a good fit. I must feel like I can help them, and that we can do good work together, he says. And I must like the music and people involved as well, of course. Producing is like joining the band for two months, so wed all better get along! ![]() ![]() Long Hours Vrenna typically spends anywhere from 8-12 hours a day in the studio. I used to spend way more hours in there, he says. But as I get older, I realize that people are only mentally productive for that long. After that, its diminishing returns. Next page: In the Studio with Pro Tools | ![]() |
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